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Andrea Canidio
Published: Tuesday, December 17, 2019 - 13:03 The culture of overwork—with the expectation of incredibly long hours and interrupted vacations—is often criticized for its negative impact on workers and organizations. Workers suffer from burnout, are not as productive as they think they are, and make mistakes, as research has made overwhelmingly clear. Because of this, overwork can cut into a company’s bottom line. But as the evidence against overwork mounts, understanding why it is still so widespread becomes even more important. In a recent publication with Thomas Gall at the University of Southampton, we build a game-theoretic model to study why overwork is still so prevalent. Our starting point is that working long hours has a potential upside for employees: They can prove their worth to their organization, and beyond. More precisely, if a worker’s talents are (at least partially) uncertain, then every project, presentation, and meeting is an opportunity to learn and showcase her talents. This explains why workers may sometimes want to overwork. Of course, learning about a worker’s abilities is also in the firm’s interest, which explains the use of job rotation programs, for example. There is, however, a fundamental tension between workers and firms: Discovering a worker’s talent is beneficial to the firm only if this worker stays, but is beneficial to the worker also if he decides to look outside his firm. For this reason, employees may want to display their talents (possibly by overworking) even when doing so may be detrimental to the firm. The central question we address in our paper is how can a firm best manage this tension? One possible strategy is to prevent overwork. In environments in which companies have a realistic idea of when errors could arise, they will do their utmost to clearly define working time—like the limited hours imposed on pilots. But in most professions, knowing when a worker should rest is tricky. By taking on an additional project, is a worker simply trying to impress his boss (while overextending himself), or is he pursuing a great (and profitable) idea? In these situations, balancing the incentives for overwork can be difficult. One way is to invest in a corporate culture that discourages such behavior. A company could also provide corporate perks that make leisure more enjoyable, such as a Ping-Pong table or corporate swimming pool. Or it could encourage workers to engage in side projects that may turn out to be beneficial and, equally important, not cause any damage (famously, Google used to encourage its workers to spend 20 percent of their time thinking about what would benefit the company). Alternatively, a company may explicitly encourage overwork by, for example, providing free taxi rides late at night or introducing performance evaluations based on the hours worked. Importantly, organizations that promote overwork attract a specific type of worker: those who benefit the most from signaling their worth. They are willing to accept a lower salary than they could earn in other companies precisely because they value the possibility of showing off their ability, and by doing so hopefully reaping a benefit in the future. At the same time, by rewarding these workers less than what they could earn elsewhere, the company compensates for the occasional mistake caused by overworking. This explains why, for example, consultants who are given the possibility to work less are unlikely to do so. Our model allows us to identify three types of workers: To sum up, there is indeed one category of worker who benefits from overworking: high potentials. For them, removing incentives for rest/idleness is good for both the individual and the company. These workers need every opportunity they have to uncover their talents and demonstrate their worth. But there is no one-size-fits-all solution. Depending on the worker’s talent and how unclear it is, an organization may decide to either encourage overtime and discourage rest and idleness, or do exactly the opposite. First published Nov. 13, 2019, on INSEAD’s Knowledge blog. Quality Digest does not charge readers for its content. We believe that industry news is important for you to do your job, and Quality Digest supports businesses of all types. However, someone has to pay for this content. And that’s where advertising comes in. Most people consider ads a nuisance, but they do serve a useful function besides allowing media companies to stay afloat. They keep you aware of new products and services relevant to your industry. All ads in Quality Digest apply directly to products and services that most of our readers need. You won’t see automobile or health supplement ads. So please consider turning off your ad blocker for our site. Thanks, Andrea Canidio is a Fellow at the Stone Research Centre at INSEAD. His research interests are development economics, inequality, innovation and entrepreneurship, contracts and organizations. When an 80-Hour Work Week Helps
Long hours benefit some employees by signaling their abilities
Proven talents, high potentials, and hidden gems
•Proven talents are known to be very productive. They no longer need to prove their worth to the firm—their talent is clearly established. Hence, we expect proven talents to work in organizations that provide the right balance between work and idleness.
• High potentials are probably very productive, but there is still a high amount of uncertainty about how good they really are. These workers benefit from overworking and signaling their abilities. For them, choosing an organization where overwork is encouraged is best.
• Hidden gems are probably workers with low productivity. They may also benefit from signaling because it is possible they have abilities that surpass expectations. Unfortunately, their expected productivity is too low, and they are paid accordingly at the lower end of salaries. Unlike high potentials, who can afford the tradeoff of a slightly lower salary for learning about their abilities, hidden gems can’t afford to be underpaid in order to signal their worth. They will be hired by organizations that do not allow overworking and their talent will, most likely, remain hidden.Overwork is good… sometimes
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Andrea Canidio
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Comments
80-Hour Work Weeks Are Often Just Waste
When I first started learning quality improvement, one of our IT system architects realized that he and his team had self-managed themselves into 80-hour weeks creating system architectures that nobody wanted. A classic case of overproduction.
Being busy is not always productive. Being productive may sometimes look lazy.
Rework is not productive. Scrap is not productive.
If a third of total time is dedicated to waste and rework, it can easily devour an employee's time and productivity. Eliminate the delays, defects and deviation causing the overtime and everyone can go home on time.